More OGRE Fun
I still really like OGRE, but I am getting a bit frustrated with the differences in the way OGRE handles shaders and the example shader stuff I am trying to use. There are some very strange quirks that I have not quite figured out yet. Generally, shader stuff is interesting but hard to debug. Right now lots of things effect the visuals and it doesn't always make sense. in OGRE's defense, I can't see a better way of doing the material scripting and shader integration.
The nVidia book "The Cg Tutorial" has been great. I highly recommend it for beginning shader developers. The pace is great and the samples are useful.
The nVidia book "The Cg Tutorial" has been great. I highly recommend it for beginning shader developers. The pace is great and the samples are useful.

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